![]() ![]() ![]() Bear in mind of course, that once you have calculated a toolpath, it will use the Safe Z setting that was set at the time that that toolpath was calculated. If it is cutting to deep then there is the option to limit the depth of cut.Ĭheck the help files for vcarve/engraving toolpath for a better explanationĬhecking ✓ this option limits the depth that the tool(s) will machine to, and is used for Flat Bottomed Carving and Engraving. Set the Safe Z, then generate the toolpaths straight away to avoid confusion. The areas where you mention it being like a pocket are more than likely areas where the vectors are further apart. Clicking this button will open the Set Model Height form which allows you to enter a new value for the overall height of the combined Components. Use the Material setup form from the Toolpaths Tab to set the reference Z. If you are using a vcarve toolpath then that works by cutting between two vectors, the further apart the vectors then the deeper the cut will be using the same sized bit. button can be used to change the Z Height of the Composite 3D Model (the visible Components) if it is not an appropriate height for your material thickness. working through the VCarve Pro tutorials for 2D machining and VCarving and. Not sure why you are telling the software that the bit is a different size to what you are using as this will not give you an accurate toolpath preview. I'm not sure I fully understand the problem, uploading the file always helps but if you can't do that for copyright reasons then screenshots are the next best thing, guessing terminology may be part of the reason for my miss understanding, sounds like you have some 2D clipart as models are not made up of vectors. ![]()
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